GODSofCHAOS
Would you like to react to this message? Create an account in a few clicks or log in to continue.

GODSofCHAOS

GODSofCHAOS clan from Archlord
 
HomeSearchLatest imagesRegisterLog in

 

 FOR ARCHERS!!! (updated)

Go down 
2 posters
AuthorMessage
SiNn3r
Admin
Admin
SiNn3r


Male
Number of posts : 83
Age : 46
Location : ROMANIA
Registration date : 2008-09-02

FOR ARCHERS!!! (updated) Empty
PostSubject: FOR ARCHERS!!! (updated)   FOR ARCHERS!!! (updated) Icon_minitimeTue Sep 16, 2008 9:37 am

LVL 1-10
SAVE YOUR SKILL POINTS

LVL 10
PUT 1 SKILL POINT IN PIERCING SHOT (AOE ATTACK)
PUT 1 SKILL POINT IN ROCK SKIN (BUFF)
PUT 2 SKILL POINTS IN ENDURANCE (HP)
PUT 2 SKILL POINTS IN DASH (CHARACTER SPEED)

4 SKILL POINTS REMAIN

(WAITING FOR LVL 10 TO START YOUT SKILL ASSIGNMENTS IS IMPORTANT. WITH THE ADDED PASSIVES AND THE FIRST AOE ATTACK YOU CAN NOW START TO KITE TO LVL MUCH FASTER. IN THE EARLY LVLS GETTING RARE ARMOR IS ALL YOU NEED. WITH 3 SLOTS PUT IN DEFENCE STONES UNTIL LVL 30. NORMAL ATTACK MOBS TILL YOU GATHER A LOT THEN USE YOU AOE HIT-N-RUN.)

LVL 13
PUT 1 SKILL POINT IN PIERCING SHOT
PUT 1 SKILL POINT IN ANIMAL SOUL (BUFF)
PUT 1 SKILL POINT IN ROCK SKIN
PUT 1 SKILL POINT IN ENDURANCE

3 SKILL POINTS REMAIN

LVL 16
PUT 1 SKILL POINT IN PIERCING SHOT
PUT 1 SKILL POINT IN ANIMAL SOUL
PUT 1 SKILL POINT IN ROCK SKIN
PUT 1 SKILL POINT IN ENDURANCE

2 SKILL POINTS REMAIN

LVL 19
PUT 1 SKILL POINT IN PIERCING SHOT
PUT 1 SKILL POINT IN ANIMAL SOUL
PUT 1 SKILL POINT IN ROCK SKIN
PUT 1 SKILL POINT IN ENDURANCE (MAX)

1 SKILL POINT REMAIN

LVL 22
PUT 1 SKILL POINT IN PIERCING SHOT (MAX)
PUT 1 SKILL POINT IN ANIMAL SOUL
PUT 1 SKILL POINT IN POWER CROSSBOW/BOW (BUFF)
PUT 1 SKILL POINT IN ROCK SKIN (MAX)

0 SKILL POINTS REMAIN

LVL 25
PUT 1 SKILL POINT IN POWER CROSSBOW/BOW
PUT 1 SKILL POINT IN ANIMAL SOUL (MAX)

1 SKILL POINT REMAIN

LVL 27
PUT 1 SKILL POINT IN POWER CROSSBOW/BOW

2 SKILL POINTS REMAIN

LVL 30
PUT 1 SKILL POINT IN POWER CROSSBOW/BOW
PUT 1 SKILL POINT IN SNARE SHOT

3 SKILL POINTS REMAIN

(WHILE THIS IS THE LVL TO START TO PVP STAY AWAY FROM IT. THIS WILL DISTRACT YOU FROM GRINDING. WITH 2 AOE ATTACKS GRINDING GETS EASIER AND YOU WILL BE ABLE TO LVL FASTER.)

LVL 33
PUT 1 SKILL POINT IN POWER CROSSBOW/BOW (MAX)
PUT 1 SKILL POINT IN SNARE SHOT
PUT 1 SKILL POINT IN SOUL BREATH

3 SKILL POINTS REMAIN

LVL 34
PUT 1 SKILL POINT IN BURST SHOT (AOE ATTACK)

3 SKILL POINTS REMAIN

LVL 36
PUT 1 SKILL POINT IN SNARE SHOT
PUT 1 SKILL POINT IN SOUL BREATH

3 SKILL POINTS REMAIN

LVL 39
PUT 1 SKILL POINT IN SNARE SHOT
PUT 1 SKILL POINT IN BURST SHOT
PUT 1 SKILL POINT IN SOUL BREATH

3 SKILL POINTS REMAIN



LVL 42
*RESET PIERCING SHOT WITH REVERSE ORB CC ITEM. YOU WILL HAVE 11 SKILL POINTS NOW.

PUT 1 SKILL POINT IN BURST SHOT
PUT 1 SKILL POINT IN ARROW HAIL (AOE)
PUT 1 SKILL POINT IN SNARE SHOT (MAX)
PUT 1 SKILL POINT IN SOUL BREATH
PUT 2 SKILL POINTS IN MAGIC ARROW (STUN SKILL FOR PVP)
PUT 2 SKILL POINTS IN CHAIN ACTION (DEBUFF SKILL FOR PVP)
PUT 3 SKILL POINTS IN SHARP SHOOTER (BUFF SKILLS CAST FASTER IMPORTANT FOR ARCHERS)

0 SKILL POINTS AVAILIBLE

LVL 46
2 SKILL POINTS IN BURST SHOT (MAX)
1 SKILL POINT IN PHOENIX (AOE)
1 SKILL POINT IN SOUL BREATH (MAX)

0 SKILL POINTS AVAILIBLE

LVL 50
PUT 1 SKILL POINT IN PHOENIX
PUT 1 SKILL POINT IN HEAVY HAND
PUT 2 SKILL POINTS IN HELPLESS

0 SKILL POINTS REMAIN

FROM LVL 50 ON YOU WANT TO MAX OUT THE FOLLOWING SKILLS.

MAGIC ARROW: THIS STUN SKILL IS REQUIRED FOR ARCHERS IN PVP.

CHAIN ACTION: THIS SKILL SLOWS THE TARGETS CAST TIME, ATTACK SPEED, AND MOVEMENT SPEED. THIS SKILL IS REQUIRED FOR PVP.

PHOENIX: THIS IS YOUR STRONGEST ATTACK AND WORKS WELL WITH STACKS IN PVP.

HELPLESS: THIS SKILL LOWERS YOUR TARGETS ELEMENTAL DEFENCE AND ALLOWS MORE DAMAGE ON YOUR SKILLS. PVP REQUIRED.

HEAVY HAND: THIS SKILL SLOWS THE TARGETS CAST TIME AND ATTACK SPEED. STACKS WITH CHAIN ACTION AND REQUIRED FOR PVP.

SHARP SHOOTER: THIS BUFF SKILL REDUCES SKILL CASTING TIME ON YOUR ARCHER AND ALLOWS YOU TO FIRE MORE SKILLS IN LESS TIME. WITH LENS STONES THIS SKILL MAKES YOU FASTER THAN ANYONE IN CAST TIME. NEEDED FOR PVP.


AT LEVEL 68 THIS IS MY CURRENT BUILD. AS I GATHER MORE LVLS AND SKILL POINTS THEY WILL GO TO DASH.

ARROW HAIL IS NOT REQUIRED TO MAX. IT IS ONLY USED TO GATHER MOBS AND AT LVL 1 STILL HOTS FOR DECENT DAMAGE.



SKILL EXPLANATION


Magic Arrow: allows you to stun your enemy for 3 seconds.
Why? For archer, time is a very crucial element, 3 seconds is enough for an archer to deal 2000+ damage. 2000+ may seem little at high lvl but believe me, it does matter.

Chain Action: Important debuff that reduces your enemy’s attack speed, cast speed, and movement speed. This skill is useful both in PvP and boss hunting.
Why? Similar to Heavy Hand, except that it has lower damage.

Burst Shot: an AoE with 300% basic damage at lvl 5.
Why? It is important for both PvE and PvP due to its high damage.

Phoenix: strongest attack skill and AoE of archer, it also deals fire damage.
Why? Similar to Burst Shot.

Forces of Nature: weak damage but has slowing down effect.
Why? It is important for boss hunting.

Animal Soul: the most important buff of archer, because it gives both defense and physical resistance, and basic attack. Physical resistance is what you want from this skill, not the petty defense.
Why? Being a low HP class, archer needs high defense. I cannot say that archer has higher defense than knight or something like that, but it is very important. Imagine like this, a monster deals 1000 damage to you without the buff, with the buff it will be 880 damage because Animal Soul gives you 12% physical resistance which is 120 damage. This skill is also important for GvG because you can use it on your party member.

Power Crossbow/Power Bow: it gives extra basic attack.
Why? Simply because you will hit harder with it.

Snare Shot: an AoE that mass slows monsters for you.
Why? Speed is another crucial element for archer. Snare Shot helps you slow down monsters therefore it prevents you from getting hit. It is also important for boss hunting.

Rock Skin: it gives defense and skill block rate but skill block rate is really what you want from the skill.
Why? It is similar to the explanation for Animal Soul. For instance, you get 28% skill block rate when this skill is maxed. Skill block is important for PvP, not so much with PvE though. For example when you fight someone, if he/she uses 10 skills on you, you will be able to block 3 of them (28% is approximately 1/3).

Sharpshooter: this skill increases your cast-speed for a short instance.
Why? As I said above, time and speed are important for archer. Cast-speed will determine how many skills you can use in a certain amount of time. This skill is very important in PvP.

Soul Breath: it gives both elemental attack and resistance.
Why? Elemental attack helps you hit harder while elemental resistance reduces the damage from elemental attack. Elemental resistance is also very important for PvP and the way it works is similar to physical resistance.

Helpless: A 300% basic damage debuff skill when maxed that reduces your enemy’s physical defense (not physical resistance) and resistances against all elements (except lightning, poison, and cold damage).
Why? This is the opposite skill of Soul Breath. If Soul Breath reduce elemental damage on you, Helpless increase elemental damage on your opponent. Again, the damage calculation works like Animal Soul and Soul Breath (percentage).

Heavy Hand: Another 300% basic damage debuff skill when maxed that reduces your enemy attack speed and cast-speed. The cast-speed reduction is what you want from this skill.
Why? At lvl 5, this skill increases your opponent’s cool-down time by 30 seconds (according to the skill description but I think they mean 30%. Let’s say a person can use 10 skills in 10 seconds. If you use Heavy Hand on him/her, he/she will only be able to use 7 skills in 10 sec. Therefore, it is very important for PvP.

Dash: It increases your movement speed.
Why? In episode 1, it was important in both PvP and PvE. In episode 2, I think it is only important for PvE since archer no longer needs to run in PvP. For PvE, it prevents you from getting attacked by monsters when grinding.

Arrow Hail: This skill is a very unique AoE for archer because it has short range but covers a big area.
Why? This skill is useful for collecting monsters and for pvp if you can max it.

EQUIPMENTS

OVERVIEW

In Archlord, equipment is just as important as skill distribution (or build). Unlike other MMO games, gear in Archlord is not all about physical defense. Many people when they first play this game think that if they have high physical defense, monsters will hit them less. It is true from lvl 1-30, but after that you start seeing that the armor isn’t working that well anymore. In fact, lvl 15 armor for archer and lvl 76 one only has 18 physical defense differences while monsters at lvl 76 can probably hit 400+ more damage than the lvl 15 ones. Then how can you survive at lvl 76? There are 5 concepts that you need to know when talking about gears in Archlord: physical resistance, skill block rate, block rate, HP, and elemental resistance. What will be shown below are the most popular and efficient customizations for equipments for archer. By following the information below, you should be able to use your gears for at least the next 16 levels.


CONCEPTS TO REMEMBER

Physical Resistance: usually, you get physical resistance in the form of percentage. The percentage of physical resistance shows on your equipment is the percentage of damage taken away from physical attacks from monsters or other players.
Skill Block: it is similar to the idea about physical resistance but it deals with skills, the higher skill block rate you have, the higher chance you have to block skills. In PvP, skill block rate is even more important than physical resistance. (It’s always better not to get hit at all)
HP: life is a very important factor PvE and PvP. Unfortunately, I don't know how to explain it better, sorry.
Block Rate: this one is similar to skill block but it only protects you from normal attack, not skills, so it is very important for PvE but not PvP.
Elemental Resistance: this is similar to physical resistance except that it only protects you from elemental attacks.


ARMOR

Stats:
3-4 slots
+% HP (must have, the higher the better, 4-5% is the standard)
+% MP (don’t need, don’t care)
+ Physical Defense (optional, the higher the better)
+% Skill Block (must have, 3% is the standard, prefer 4-6%)

Stones:
3 slots
- Physical Resistance Stone, Life Stone (+ HP), Stamina Stone (+ %HP)
4 slots
- Physical Resistance Stone, Life Stone (+ HP), Stamina Stone (+ %HP), Defense Stone [for PvE]
- Physical Resistance Stone, Life Stone (+ HP), Stamina Stone (+ %HP), Elemental Stone [for PvP]


GREAVE

Stats:
2-3 slots
+HP (optional, the higher the better)
+MP (don’t need, don’t care)
+ Physical Defense (optional, the higher the better)
+% Physical Resistance (must have, the 3% is the standard, but I prefer 4-6%)

Stones:
2 slots
- Physical Resistance Stone, Skill Block Stone
3 slots
- Physical Resistance Stone, Skill Block Stone, Elemental Stone [for PvP]


GLOVES

Stats:
2 slots
Green option doesn’t matter

Stones:
- No stones [PvE]
- Elemental stones [PvP]*


BOOTS

Stats:
2 slots
+3-5% Block (must have, for PvE)
+2-3% Movement Speed (speed on boots is not very important but you will want to use one that has at least 2%)

Stones:
Same as Gloves


HELMET

Stats:
1 slot
+6-8 All Stats (must have)
+0-4% All Elemental Resistance (optional, it is very hard to find a helmet that has both ALL STATS and ALL ELE RES)

Stones:
Same as Gloves


NECKLACE

Any kind of necklace should work for PvE, the type of the necklace is usually dependent on PvP. For example, if you PvP against an archer, you would want to use a Fire Necklace due to their strongest attack, Phoenix.

Stats:
1 slot
+6-8 All Stats (must have)
+2-6% All Elemental Resistance (optional, recommended to have at least 2%)

Stones:
Any kind of wing should work.


RING

Transcendence Ring

Stats:
1-2 slots
+5-8 all stats

Stones:
HP recovery stone


***** Many people wonder what elemental stone they should put in their gears. I cannot decide what to tell you. People usually use fire stone against archer, water stone against mage, sorcerer, and ranger, and so on… My suggestion is, look at your opponent’s weapon to see what color it is glowing then use the stone of that element in your gears. However, if you decide to put only 1 type of element in your gears, you will be very strong against that elemental, but very weak against all others. So you decide what stone you should put.


Last edited by SiNn3r on Wed Sep 17, 2008 2:05 am; edited 2 times in total
Back to top Go down
Charmedchaos
Admin
Admin
Charmedchaos


Female
Number of posts : 343
Age : 39
Location : USA
Registration date : 2008-09-02

FOR ARCHERS!!! (updated) Empty
PostSubject: Re: FOR ARCHERS!!! (updated)   FOR ARCHERS!!! (updated) Icon_minitimeTue Sep 16, 2008 10:47 am

Wow! Shocked I think I'll make a section for Helpful In-Game Tips! ^^This is pretty cool Sinn3r! I hope more people come to the forum to read this stuff.
Back to top Go down
 
FOR ARCHERS!!! (updated)
Back to top 
Page 1 of 1
 Similar topics
-
» Attention All Archers! Mini-Event! (Winner)
» Charmedchaos (Updated)
» Rules for All Events! (Updated)
» Guild Rules!!! Please Read!!! (Updated)
» WRITE IN OTHER COLORS!!! (updated & tested, 100% working)

Permissions in this forum:You cannot reply to topics in this forum
GODSofCHAOS :: In-Game Information :: Helpful In-Game Tips-
Jump to: